I simply don't do those missions anymore.Especially since the task does not reward in any way.Intel loss for month is not so big deal that I would sacrifice my soldiers. Alien Hunters Community Highlander v1.23.This. X2WOTCCommunityHighlander v1.23.2 X2WOTCCommunityHighlander You can download my txt here or you can simply copy paste its contents into your own txt. Other causes for performance drops can include VRAM becoming insufficient due to too many modded units, CPU bottlenecks due to increased enemy count and your PC straight up exploding if you install the “idle suppression” mod. Even simple things like “show HP in numbers” conflicting with “additional icons” can result in your Geoscape becoming unbearably slow. If you notice a massive drop in your game’s performance, chances are you have two conflicting mods. The last mod related problem that you might run into is a mod conflict. While you’re at it, go ahead and paste “-review -noRedScreens -allowconsole –nostartupmovies” into Options -> Settings -> Active Arguments to save yourself some time and type either “endbattle xcomwins true” OR “restartlevel” if you want to try your luck. If the game soft crashes, open the consoleĪML enables it by default, but otherwise you should use the “-allowconsole” argument on AML or a desktop shortcut. VERY niche scenario, but once you have 100 mods running weird interactions are bound to happen. This only happened to me once in a Raider Base Assault mission that was checking for Lost Spawns and crashing due to the “WOTC without The Lost” mod. log file that might give you a clue on what’s going on with your game. Inside you’ll find a screenshot of your last screen before the crash and a. If the game hard crashes, go to C:\Users\\Documents\my games\XCOM2 War of the Chosen\XComGame\Logs and open the latest crash folder created by the game. REDO ALL YOUR SETTINGS (mod and regular options)Īn INI purge, along with verifying the integrity of the game’s files is the solution for 99% of all mod related issues.Quit the game, enable all mods again, restart.Go into “C:\Users\\Documents\my games\XCOM2 War of the Chosen\XComGame\Config” and delete everything.AML fixes this issue to an extent, but you should know how to run an INI purge in case you need it. That last serious point is in fact something you should know: as you add and remove mods the INI files of the game might end up with duplicated entries that result in lower performance. AML detects mod conflicts (with some false positives), sorts mods into categories, saves/loads mod lists, points out missing dependencies, AVOIDS bloating your INI file, does your dishes, fills your tax forms and probably has other features I never used. Now that you installed the game and ran it once, download the Alternative Mod Launcher here and never use Firaxis' shitty launcher again. But I’ve read nasty stuff about loading times with mods conventional HDD. In my own setup everything runs smoothly thanks to a Samsung 960 PRO M.2 NVMe SSD, in my rig all missions load in a matter of seconds. And YES, it should all go into your SSD, otherwise you risk minute long loading times. Xcom 2 Wotc takes about 76 GB of Disk Space, with mods taking anything from 26 KB to 1.2 GB each. The idea is to keep things as modular and compatible as possible, so you will always be able to mix and match mods to suit your vision for the game. Topics in this guide will match categories on my list, with Core Mods getting their own category, together with their dependencies. My list should be used as a foundation for your own list. I will start by providing some information on how to setup your game, following that with a copy of my AML generated modlist.txt. Just keep in mind that WOTC is pretty much a new game and vanilla X2 mods will NOT work, unless otherwise specified. I won’t go into the DLC requirements of each mod as it would make the thread unreadable. Meant for people who don’t own all DLC for whatever reason.But cosmetics are very subjective and I won’t bother with more than a few pointers Yes, you can have Miranda Lawson in your squad, you can make your guys look like stormtroopers and you can even give them the classic look of the Personal Armour. All mods can do is (maybe) improve some aspects of gameplay that a veteran player might consider lackluster. For people who think the nu-Xcom formula (two actions, pod activation, single base etc) is fundamentally terrible.My goal with this guide is to provide the reader with the tools to make his own selection of mods, while also providing some recommendations and insights of my own. ITT I will do my best to share with you guys what I learned playing a couple campaigns of modded Xcom 2.
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